In the look development of building King Arthur's Court, we’ve focused on experimenting with lighting to create the perfect ambience. To enhance the sense of scale, we’ve extended the dining hall further into the background, adding depth and realism. The space has been populated with additional assets, making it feel more alive and believable. Flame simulations flicker throughout the hall, while moody light streams through the windows, casting dynamic shadows across the scene. We’re happy with how it’s coming together and can’t wait to see it evolve even further.
Collaboration with CG artist (and genius) Elliot Forrest.
Version 2

Version 1

Concept art